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Cheese Dreams: New Moon

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Cheese Dreams: New Moon
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PLAY CHEESE DREAMS: NEW MOON

Played 505 times

About Cheese Dreams: New Moon

A round orange moon with a worried face is steered, never jumped, through ten rooms-and-doors stages of a mouse-crewed ship, gathering stars to unlock the later rescue missions. Play instantly in your browser with no separate installation required.

Release Date
December 5, 2013
Plays
505
Likes
83
Access
Free Online

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A round orange moon with a worried face is steered, never jumped, through ten rooms-and-doors stages of a mouse-crewed ship, gathering stars to unlock the later rescue missions.

🌙 Cheese Dreams: New Moon: One Bounce, No Jump Button

Nitrome rebuilt its 2007 game Cheese Dreams and shipped the result as the first of two parts in December 2013. The hero is a round orange moon with a worried face, adrift on a mouse-crewed spaceship where the corridors bristle with spikes, cheese and helmeted rodents.

The control idea is the entire design. Nothing jumps: the moon rebounds off any surface it touches, and the only input is sideways movement. Each stage is a chain of rooms linked by doors, with the way off the ship sitting in the final room.

🌀 A Stage, Start to Exit

  1. Choose a stage from the menu; five are open from the first launch.
  2. Steer left and right with the arrow keys (A and D work too) and let the bounce lift you.
  3. Take a door with the up arrow or W to travel deeper into the ship.
  4. Harvest stars as you cross; a full set for a stage earns a bonus message.
  5. Touch a checkpoint so a later mistake costs one room rather than the whole run.

🧰 Fixtures Worth Knowing

  • Key switches erase nearby padlocked blocks.
  • Tilting platforms lean toward whichever side the moon rests on.
  • Crates shove and stack, which is how high ledges get reached.
  • Spring platforms bank energy with every bounce, and a dial on each shows the charge.
  • Pipes ferry you across a room.
  • Checkpoint posts light when touched.

🪐 Star Gates and the Rescue Stages

The level menu tallies every star you own, and the last five stages stay shut until it is big enough: 600 for stage 6, then 750, 900, 1050 and 1200. Those five are escorts rather than simple crossings — a captive planet has to be walked to the escape hatch, and each one travels in its own way.

  • Mars, stage 6.
  • Saturn, stage 7, ringed and blank-faced.
  • The Lost Moons, stage 8, moving as a crowd.
  • Mercury, stage 9, a burning roller with a toothy grin.
  • The Sun, stage 10, mustached and last to be freed.

💡 Practical Tips

  • Two head hits. The first bounce shatters a mouse's helmet, the second removes the mouse.
  • Mind the puddles. Melted cheese pooling in a room's lower corners is as lethal as the spikes.
  • Stack the spring. Several bounces load it enough to reach the top of a room.
  • R restarts a stage the moment a star run falls apart.
  • Backtrack for stars. Early stages are the cheapest place to top up the gate total.

How to Play Cheese Dreams: New Moon

  1. Stand on a pad and steer with the left and right arrow keys, letting the moon bounce off the walls unaided.
  2. Press the up arrow or W at a door to move into the next room of the ship.
  3. Touch a checkpoint post so a later mistake sends you back there.
  4. Bounce twice on a mouse's helmet to break it and clear the patrol.
  5. Press R to restart the stage when a star run has already failed.

FAQ About Cheese Dreams: New Moon

Do I jump in Cheese Dreams: New Moon?

No. The moon rebounds off floors, walls and ceilings by itself, and you only steer it sideways. Height comes from arranging the bounce, not from a button.

What are the controls?

Left and right steer the moon, the up arrow or W enters doors, and R resets the current stage.

How many stages are there?

Ten. Five are open from the start and the other five wait behind star totals.

How do I unlock stage 6 and beyond?

By collecting stars. The gates sit at 600, 750, 900, 1050 and 1200, and the level menu tracks your running total.

Is this the 2007 Cheese Dreams again?

It is a rebuild with the original story and a fresh physics system, released as the first of two parts in December 2013.

Are the later stages still plain platforming?

They become escorts. A trapped planet has to be guided to the escape hatch, and each one moves differently, so the bouncing serves the rescue rather than the other way around.

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